
What’s great about I’Cath is that it’s not a permanent dual state - each night Tsien Chiang rings a bell to ensure her dream continues, but there’s enough opportunities for adventurers to disrupt the Domain in ways that can provide for some clever encounters for them to navigate. Escaping the city isn’t easy either, as those servants reconfigure the environment nightly to match the dream of their Darklord. Death within the dream provides no true escape, as they return to the decrepit real world where food is sparse and staying awake at night may keep you out of the dream but makes you a target for Tsien Chiang’s ghostly servants. Propped up on walls or collapsed on the floor, the sleeping are trapped in the dream of the Darklord Tsien Chiang, forced to labor without respite as they fulfill her vision of a golden city. I’Cath is a city of squalor haunted by ghosts and a few desperate waking souls scrounging for food amidst the deteriorating buildings and those that sleep. A werepanther without a heart, Chakuna has ties to the land much deeper than the players may suspect, and getting caught up in the “Trial of Hearts” can make the Hunger Games look like Candyland.Īmidst all the struggle for survival there is a society and typical array of adventuring opportunities, so players may find it not all that different from their normal setting - at least until the vines start to wrap around their ankles. If it doesn’t, the Darklord of the domain - Chakuna and her roaming packs of displacer beasts - are there to hunt you down and do it instead. Valachan is a land of dense jungles and deadly flora and fauna, where the land itself wants to kill you. Here are some realms you should consider if you want to shy away from vampires for a bit, or if you wish to treat your players to a Darklord they’ve never encountered before.

Sixteen other Domains are fleshed out in full, while over 20 more are given summary descriptions for DMs to drop in as needed. Chock full of new options for the players and tools for the DM, VGR is a substantial additional to the D&D sourcebook library, partnering well not just with the previously published Curse of Strahd but with any setting, even those in a different TTRPG.īut while Strahd’s home of Barovia is front-and-center, it’s not the only “Domain of Dread” described in the book. Now, almost 40 years later, Wizards of the Coast is releasing Van Richten’s Guide to Ravenloft, a full horror setting that builds upon Strahd lore and updates it for 5th edition games.

TSR, Inc introduced the world to Count Strahd von Zarovich in 1983 in the module Ravenloft, a Dungeons and Dragons spin on the famous Dracula legend, and he has remained a villainous favorite of players and Dungeon Masters ever since.
